The metaverse hype that surged during the Covid-19 pandemic has largely fizzled out, as Korean tech companies shut down the virtual meetup services they launched during the heyday with an ambition to impact social media and gatherings culture.
I suspect that it’s one of those things that will happen at some point in the future, but we just don’t have the technology and equipment ready for it just yet. I figure it’s similar to AI research in like 2007 when they were able to put the computer on Jeopardy and have it compete against the contestants. It worked, but it wasn’t ready for mainstream usage at the time.
The second life/metaverse/virtual reality concept will never be widely accepted by the majority of the population because it just isn’t what the vast majority of people want. They want communication methods that compliment their real world lives.
Yes, it will probably be more popular at some point than it has been so far if they can pull off affordable ultra realism, but the escapism of virtual worlds appeals to a relatively small portion of the population. Not to mention that a lot of people have a limited amount of free time, and even if it was extremely popular at first, the novelty would wear off fairly quickly for most people.
I suspect that it’s one of those things that will happen at some point in the future, but we just don’t have the technology and equipment ready for it just yet. I figure it’s similar to AI research in like 2007 when they were able to put the computer on Jeopardy and have it compete against the contestants. It worked, but it wasn’t ready for mainstream usage at the time.
The second life/metaverse/virtual reality concept will never be widely accepted by the majority of the population because it just isn’t what the vast majority of people want. They want communication methods that compliment their real world lives.
Yes, it will probably be more popular at some point than it has been so far if they can pull off affordable ultra realism, but the escapism of virtual worlds appeals to a relatively small portion of the population. Not to mention that a lot of people have a limited amount of free time, and even if it was extremely popular at first, the novelty would wear off fairly quickly for most people.
The massive popularity of Ready Player One, which was a mostly bland and bad story besides having a Metaverse in it, might imply otherwise.
The popularity in the fictional setting, based on speculation?
The popularity of the book/move, which is a short period of escapism not at all comparable to virtual reality?
The popularity of the book/movie incorporating a classic concept of cyberpunk, yes.
We’ve been dreaming of a Metaverse just about since we’ve had internet. Only, nobody’s made one that’s worth a damn in the real world yet.
Dude it’s a book.
“Gladiators would be popular because there’s this movie called Gladiator that everyone loves and that has heaps of Gladiators.”
Everyone loved How To Train Your Dragon, yet drag has hardly met any dragon riders! It’s not fair!