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Joined 2 years ago
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Cake day: June 5th, 2023

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  • I’m no AI bro, but I do think this concern is a bit overblown. The monetary value in art is not in simply having a picture of something, a whole infamous subset of “modern art” commands high prices despite being simple enough that virtually anybody could recreate it. A lot is simply in that people desire art created by a specific person, be it a painting that they made, or commissioning a still active artist to create something, or someone buying a band’s merch to support their work. AI simply does not have the same parasocial association to it. And of course, it doesn’t at all replicate the non-monetary value that creating something can give to someone.

    I can, at most, imagine it getting integrated into things like advertising where one really doesn’t care who created the work; but even then there’s probably still value in having a human artist review the result to be sure of it’s quality, and that kind of art tends to add the least cultural value anyway.

    That isn’t zero impact obviously, that kind of advertisement or corporate clip art or such does still pay people, but it’s a far cry from the end of creative human endeavor, or even people getting paid to be creative.



  • to be fair, if youre arguing about the effectiveness of agencies like the FDA, im not sure that this is really relevant. You can make greasy, sugary, carb laden food out of the safest, purest, most well researched ingredients without any additives and it will still be an unhealthy diet. The FDA cant reasonably mandate that people have to eat their vegetables after all, at least not and actually expect people will listen to them. Im not saying that the FDA actually does do its job better or worse, I dont know that, but I feel like food quality in the sense that an agency like that can control is more a “does this stuff contain toxic ingredients” rather than “does the culture of this area like a well rounded diet”.





  • I mean, saying it would take half of forever with existing technology, when we do not have the technology to do it in the first place, seems a bit redundant. There are any number of hypothetical technologies for travel to relatively nearby stars that, while we don’t have them presently, at least do not violate physics and are more an issue of requiring a civilization of much larger scale than ours to afford to build them rather than one of if they’re physically possible.

    An analogy I once saw was this: suppose you were to go back in time to meet a medieval blacksmith, and you show him the blueprints for a modern jetliner. You might, with a lot of explaining of the relevant physics and engineering behind all the parts, be able to convince the guy that the machine could work if constructed. But, he’d have no idea of the process for how many of the parts are made, or the materials they’re made from, and if you included all that information too, the whole process would be so expensive and the size of the economy back then so small that in all likelihood, not even the richest kingdom on earth in his day could possibly afford to actually build and operate one. However, if the blacksmith took all that information and concluded “this can never happen, it’s just too hard”, time would prove him wrong.


  • Terraforming would seem a bit unnecessary if you can send a crewed ship there. Manned interstellar travel, unless we’re wrong about the whole speed of light thing, is going to take decades at least to reach the very nearest stars (I’d imagine that it is more likely we’d go to those stars first, and only reach Trappist when people from those stars later launch their own ships, until eventually the outer edge of settled space reaches 40ly).

    That implies that, if you can send some colony ship to another star, you necessarily have the technology to build a space habitat that can sustain large numbers of humans in sufficient comfort to run a small civilization and all relevant industry, self-sufficiently using only the materials available in space from asteroids and such as inputs. You have this tech first, because the colony ship is itself just one or more of these habitats, on top of some massive propulsion system.

    As such, why even bother with terraforming planets? That’s a process that may potentially take millennia to truly finish, longer than it took your ship to even get there with some of the possible propulsion options, will only be viable on a fraction of worlds, and will still get you a place that probably does not have an earth like day or gravity or any number of other differences. You would then be back in the bottom of a gravity well, which requires a ton of energy expenditure to get back into space again. Why not instead, find some asteroids and comets in your target system, there’s probably going to be some around somewhere if our solar system is any indication, and build more of those habitats as needed.