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Cake day: July 14th, 2023

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  • Simulated Gambling: 
    Interactive activity within a game that:
    a)     resembles or functions like a real world age restricted betting or gambling service; and
    b)     does not provide rewards that can be redeemed for real world currency or traded to other players in-game for real world currency.

    Note: For example, interactive activity within games that resembles or functions like real world commercial casinos, slot machines, lotteries, sports betting services or other betting services will be simulated gambling.

    https://www.legislation.gov.au/F2023L01424/asmade/text

    As far as Australia is concerned the mere appearance of a slot machine is enough, it doesn’t need to function like one.




  • Yeah, if you want to have a master list of games available to install then the purchases have to be under one account.

    Otherwise each account will see their own list of available titles, if purchases are arbitrary then these lists may appear random.

    I have 99% of my family’s games on my account but have placed titles gifted to or purchased by my 8yo on his account. This isn’t important now while we share a loungeroom and set of consoles but as he grows up we will need to separate our libraries at some point.


  • Kelly@lemmy.worldtoNo Stupid Questions@lemmy.worldHow do I PS5?
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    10 days ago
    • Each account has their own saves.
    • Each account has their own digital purchases
    • Each account can nominate one physical console as their “primary”*, any other account on that console is then licenced to run their games. Note however:
      • child accounts can be restricted from running mature content
      • accounts that don’t own the content can run the games but not install them. This is a hassle for me because I own my family library but have to cycle through the games when my son wants to replay something.

    * technically each account can have one primary ps4 and one primary ps5, in the cross gen period people you use this to lend their ps4 console and library to family/friends but that isn’t so relevant today.

    Edit:

    For digital purchases the owning account can login to other non-primary consoles and access their library there (for the duration of the login session). This can be used to share the library when visiting other households but does require careful consideration about who should own each title.






  • In the video game industry, AAA (Triple-A) is a buzzword used to classify video games produced or distributed by a mid-sized or major publisher, which typically have higher development and marketing budgets than other tiers of games.
    […]
    The term “AAA” began to be used in the late 1990s by game retailers attempting to gauge interest in upcoming titles, and first appeared in print in a press release from Infogrames in June 2000. The term was likely borrowed from the credit industry’s bond ratings, where “AAA” bonds represent the safest investment opportunity and are the most likely to meet their financial goals.

    https://en.wikipedia.org/wiki/AAA_(video_game_industryDLC

    Since then it has become shorthand for large budget games produced for major publishers and the problems that come with that:

    • “safe” game design and themes that a major business might require before they invest 100s of million dollars on the project. This will often means that they follow industry wide trends (e.g. zombies, or open world game with crafting)
    • overpriced for the base games, special editions, and often season pass and DLCs. again its the business trying to make good a profit on their investment
    • if the design allows it be padded with copy-paste content to increase game time in an effort to justify the high price. (see: Ubisoft syndrome).