sudo42@lemmy.worldtoTechnology@lemmy.world•Even Apple wasn’t able to make VR headsets mainstream in 2024English
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14 days agoApple’s (and by extension every VR platform) big mistake is the lack of a Killer App for VR.
If they didn’t have a compelling use case, them researching and building any VR device is a waste of time, money and effort. Walking out on-stage and saying, “Now you can see dinosaurs in VR” just isn’t a compelling use case, even if they weren’t expensive.
To me, a decent intermediate step would have been, “Have and unlimited number of huge screens for less than the cost of one big, high-quality monitor.” would have been compelling if it were made small and light enough. Finding a way to continue using the current keyboard and mouse would have made it much more affordable and approachable.
Huh. Baldur’s Gate 3 blew the doors off. They had the same Capitalism, Covid-19 and interest rates. They had the same development costs, consumer spending habits and reasonable game pricing. They had good management and no layoffs. All this success selling to a gaming segment that makes up a tiny sliver of the overall market. Maybe some of those game developer leaders should ask Sven how he did it. Or, you know, listen to him because he already told everyone how they did it. Or not.