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My previous/alt account is yetAnotherUser@feddit.de which will be abandoned soon.

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Joined 7 months ago
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Cake day: June 1st, 2024

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  • According to: https://emulation.gametechwiki.com/index.php/Nintendo_64_emulators

    One of the biggest hurdles to emulating the Nintendo 64 was the Reality Display Processor (RDP), which used a custom design that had to be fine-tuned to get higher performance out of the system using microcode. To emulate the RDP accurately, one would have to execute said microcode the way the RDP did, which differed from the PC graphics cards of the day. To complicate matters further, API standards available on PCs two decades ago were nowhere near as flexible as they’re today. If you wanted to make an accurate GPU-accelerated RDP plugin in 2003, you simply couldn’t with the APIs of the time (OpenGL 1.x and Direct3D 9).

    Accurate low-level emulation would only come to the GPU in 2020 when a new version of the Mupen64Plus-based ParaLLEl libretro core was released containing a rewritten RDP plugin using compute shaders in Vulkan.


  • You are actually allowed to add up infinite series like this.

    Only that the infinite series have to be convergent, or else you get little of value. The series in your example oscillates forever (and the oscillation distance remains constant), therefore it diverges.

    Take the infinite series 1 + 0 + 0 + 0 + ... and add it like you did:

    1 + 0 + 0 + 0 + 0 + ...
    ___ 1 + 0 + 0 + 0 + ...

    And you just get 1 + 1 + 0 + 0 + 0 + ... which is just 2 * (1 + 0 + 0 + 0 + ...)